000 01932nam a22002417a 4500
999 _c7797
_d7797
005 20250625151620.0
008 220830s2021 ||||| |||| 00| 0 eng d
040 _aAFVC
245 _aThe double-edged sword of online gaming :
_ban analysis of masculinity in video games and the gaming community
_cGeena Davis Institute on Gender in Media, Oak Foundation and Promundo
260 _aLos Angeles :
_bGeena Davis Institute on Gender in Media,
_c2021
300 _aelectronic document (43 pages) ; PDF file
520 _aThis groundbreaking study examines masculinity and representations of different identities (gender, race, LGBTQIA+ individuals, disability, age, and body size) in the most popular video games and in the TWITCH online gaming community. The Oak Foundation has partnered with the Geena Davis Institute on Gender in Media and Promundo to examine representations of the aforementioned identities and masculinity in video games and gaming communities. Given pressing global concerns about the societal impacts of toxic masculinity and the ever-growing popularity of video gaming around the globe, alongside the COVID-19 pandemic that facilitated greater interest and participation in gaming, this work is more important than ever. This study contributes to the Global Boyhood Initiative, led by Promundo, the Kering Foundation, and Plan International, a new international effort to promote and support healthy boyhood. (From the introduction). Record #7797
650 _aATTITUDES
_970
650 _aMASCULINITY
_9361
650 _aONLINE GAMING
_911225
650 _aVIDEO GAMES
_911226
651 _aINTERNATIONAL
_93624
710 _aGeena Davis Institute on Gender in Media
_911227
710 _99244
_aPromundo-US
710 _aOak Foundation
_97528
856 _uhttps://seejane.org/research-informs-empowers/double-edged-sword-of-online-gaming/
942 _2ddc
_cREPORT
_hnews114