000 | 01932nam a22002417a 4500 | ||
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999 |
_c7797 _d7797 |
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005 | 20250625151620.0 | ||
008 | 220830s2021 ||||| |||| 00| 0 eng d | ||
040 | _aAFVC | ||
245 |
_aThe double-edged sword of online gaming : _ban analysis of masculinity in video games and the gaming community _cGeena Davis Institute on Gender in Media, Oak Foundation and Promundo |
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260 |
_aLos Angeles : _bGeena Davis Institute on Gender in Media, _c2021 |
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300 | _aelectronic document (43 pages) ; PDF file | ||
520 | _aThis groundbreaking study examines masculinity and representations of different identities (gender, race, LGBTQIA+ individuals, disability, age, and body size) in the most popular video games and in the TWITCH online gaming community. The Oak Foundation has partnered with the Geena Davis Institute on Gender in Media and Promundo to examine representations of the aforementioned identities and masculinity in video games and gaming communities. Given pressing global concerns about the societal impacts of toxic masculinity and the ever-growing popularity of video gaming around the globe, alongside the COVID-19 pandemic that facilitated greater interest and participation in gaming, this work is more important than ever. This study contributes to the Global Boyhood Initiative, led by Promundo, the Kering Foundation, and Plan International, a new international effort to promote and support healthy boyhood. (From the introduction). Record #7797 | ||
650 |
_aATTITUDES _970 |
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650 |
_aMASCULINITY _9361 |
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650 |
_aONLINE GAMING _911225 |
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650 |
_aVIDEO GAMES _911226 |
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651 |
_aINTERNATIONAL _93624 |
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710 |
_aGeena Davis Institute on Gender in Media _911227 |
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710 |
_99244 _aPromundo-US |
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710 |
_aOak Foundation _97528 |
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856 | _uhttps://seejane.org/research-informs-empowers/double-edged-sword-of-online-gaming/ | ||
942 |
_2ddc _cREPORT _hnews114 |