000 02093nam a2200301Ia 4500
001 113258
005 20250625151241.0
008 110331s2001 eng
040 _aWSS
_dAFV
082 0 _a364.254 ROL
100 _aBrownfield, Kylie Celeste
_9839
245 _aThe role of the media in daydreaming :
_bimplications for adolescent violence
_cBrownfield, Kylie Celeste
246 _aThesis submitted for the degree of Master of Science at the University of Otago.
260 _aDunedin
_bUniversity of Otago
_c2001
300 _avi, 111 p.
365 _a00
_b0
500 _aThesis submitted for the degree of Master of Science at the University of Otago.
520 _aThis thesis has two main objectives. The first is to replicate prior findings on the relationship between viewing violence and aggressive daydreaming with an adolescent sample (11- to 19-year olds). The second objective is to determine if a relationship between television and daydreaming can be generalised to an interactive form of media: video games. The methodology involved 737 adolescents from four secondary schools in Dunedin and Christchurch completing the Imaginal Processes Inventory questionnaire (IPI-C) and answering questions regarding types of television, video, and movies they watch and the type of video games played. The results show that males spend more time using media and prefer media with fantasy and violence themes. In males and females, aggressive, heroic and dysphoric styles of daydreaming have a positive relationship to the amount of television viewing. Only in females were these styles of daydreaming also related to the amount of video game play. The author concludes that there is evidence suggesting a causal link between violence in media and aggressive behaviour. Source: Author's abstract
522 _anz
650 2 7 _2FVC
_aADOLESCENTS
_943
650 2 7 _aAGGRESSION
_952
650 2 7 _2FVC
_aCHILDREN
_9127
650 2 7 _2FVC
_aHEALTH
_9283
650 2 7 _aMEDIA
_9367
650 2 7 _2FVC
_aTHESES
_9606
650 2 7 _2FVC
_aVIOLENCE
_9629
942 _2ddc
_cTHESIS
999 _c3136
_d3136