The role of the media in daydreaming : (Record no. 3136)

MARC details
000 -LEADER
fixed length control field 02093nam a2200301Ia 4500
001 - CONTROL NUMBER
control field 113258
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250625151241.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 110331s2001 eng
040 ## - CATALOGING SOURCE
Original cataloging agency WSS
Modifying agency AFV
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 364.254 ROL
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Brownfield, Kylie Celeste
9 (RLIN) 839
245 ## - TITLE STATEMENT
Title The role of the media in daydreaming :
Remainder of title implications for adolescent violence
Statement of responsibility, etc Brownfield, Kylie Celeste
246 ## - VARYING FORM OF TITLE
Title proper/short title Thesis submitted for the degree of Master of Science at the University of Otago.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Dunedin
Name of publisher, distributor, etc University of Otago
Date of publication, distribution, etc 2001
300 ## - PHYSICAL DESCRIPTION
Extent vi, 111 p.
365 ## - TRADE PRICE
Price type code 00
Price amount 0
500 ## - GENERAL NOTE
General note Thesis submitted for the degree of Master of Science at the University of Otago.
520 ## - SUMMARY, ETC.
Summary, etc This thesis has two main objectives. The first is to replicate prior findings on the relationship between viewing violence and aggressive daydreaming with an adolescent sample (11- to 19-year olds). The second objective is to determine if a relationship between television and daydreaming can be generalised to an interactive form of media: video games. The methodology involved 737 adolescents from four secondary schools in Dunedin and Christchurch completing the Imaginal Processes Inventory questionnaire (IPI-C) and answering questions regarding types of television, video, and movies they watch and the type of video games played. The results show that males spend more time using media and prefer media with fantasy and violence themes. In males and females, aggressive, heroic and dysphoric styles of daydreaming have a positive relationship to the amount of television viewing. Only in females were these styles of daydreaming also related to the amount of video game play. The author concludes that there is evidence suggesting a causal link between violence in media and aggressive behaviour. Source: Author's abstract
522 ## - GEOGRAPHIC COVERAGE NOTE
Geographic coverage note nz
650 27 - SUBJECT ADDED ENTRY--TOPICAL TERM
Source of heading or term FVC
Topical term or geographic name as entry element ADOLESCENTS
9 (RLIN) 43
650 27 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element AGGRESSION
9 (RLIN) 52
650 27 - SUBJECT ADDED ENTRY--TOPICAL TERM
Source of heading or term FVC
Topical term or geographic name as entry element CHILDREN
9 (RLIN) 127
650 27 - SUBJECT ADDED ENTRY--TOPICAL TERM
Source of heading or term FVC
Topical term or geographic name as entry element HEALTH
9 (RLIN) 283
650 27 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element MEDIA
9 (RLIN) 367
650 27 - SUBJECT ADDED ENTRY--TOPICAL TERM
Source of heading or term FVC
Topical term or geographic name as entry element THESES
9 (RLIN) 606
650 27 - SUBJECT ADDED ENTRY--TOPICAL TERM
Source of heading or term FVC
Topical term or geographic name as entry element VIOLENCE
9 (RLIN) 629
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Thesis / dissertation
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Date acquired Total Checkouts Full call number Barcode Date last seen Price effective from Koha item type
    Dewey Decimal Classification     Vine library Vine library 06/07/2011   TRO 364.254 ROL A00669369B 03/08/2011 06/07/2011 Thesis / dissertation